“Armageddon” as used in the game refers to one particular super-weapon, which shakes the entire game landscape. Weapons in the game range from conventional crossbows, guns, and grenades all the way to exploding sheep, banana bombs, and mad cows on the sillier end of the spectrum.
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The ability for worms to take cover underground, teleport across the map, and fire guided weapons lends itself to endless possibilities and strategic options for each turn. One mistake can instantly turn victory into defeat, as the results of one attack can quickly escalate into a chain reaction that can change the balance of the game in one turn. This is not to say that the game is easy, however, as variable winds, obstacles, randomly appearing power ups, and fast action make each game different and a challenge for even seasoned players. Landscape and selecting from a diverse arsenal of weapons to attack the opposing teams' worms.Ĭontrols and gameplay are very simple, consisting of a few keys on the keyboard that allow nearly any new player to learn the basic game in a matter of minutes. Each turn is timed, and players spend their turns moving their worms one at a time around the In "Worms Armageddon", the third in the “Worms” series, players control teams of cartoon worms randomly scattered throughout various landscapes, which range from junkyards to islands and caves. But in the end, “Worms Armageddon” is an entertaining, addictive, and truly unique multiplayer game. It might be loosely compared to the old DOS “artillery” games where players lobbed shells at each other from opposite sides of the screen, or possibly a cartoon third person shooter. Most people would have to agree that “Worms Armageddon” is a turn-based strategy game like no other. System Requirements: Pentium-100 or equivalent, 32 MB RAM, 2X CD-ROM, SVGA, 1MB VRAM, 50 MB disk space, mouse, sound card, DirectX v6.0 Produced by: Microprose/Hasbro Interactive